Large City: Vdre Ve̜llvi̽ Qo̠

Vdre Ve̜llvi̽ Qo̠

Vdre Ve̜llvi̽ Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceCerghymmacha County
RegionKûrûha Gu̽mû Savannah
Founded1528
Community LeaderChief Beros Tuvno
Area278 km2 (111 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation7542 m (-18205 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population65567
Population Density235 people per km2 (590 people per mi2)
Town AuraWild Magic
Naming
Native nameVdre Ve̜llvi̽ Qo̠
Pronunciation/vdre/ /ˈve̜llvi̽/
Direct Translation[social] [temple; church]
Translation[Not Yet Translated]

Vdre Ve̜llvi̽ Qo̠ (/vdre/ /ˈve̜llvi̽/ [social] [temple; church]) is a subtropical Large City located in the Cerghymmacha County of the Viceroyalty of Rosid.

The name Vdre Ve̜llvi̽ Qo̠ is derived from the Wood Elvish language, as Vdre Ve̜llvi̽ Qo̠ was founded by Gi̊h́i Phralzis, who was culturaly Wood Elven.

Climate

Vdre Ve̜llvi̽ Qo̠ has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 4°C (39°F). Vdre Ve̜llvi̽ Qo̠ receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Vdre Ve̜llvi̽ Qo̠ covers an area of nearly 278 km2 (111 mi2), and an average elevation of 7542 m (-18205 ft) above sea level.

Overview

Vdre Ve̜llvi̽ Qo̠ was founded durring the early 16th century in winter of the year 1528, by Gi̊h́i Phralzis. The establishment of Vdre Ve̜llvi̽ Qo̠ was somewhat plagued by a lack of willing colonists, leading to Gi̊h́i Phralzis electing to pay people to resettle in Vdre Ve̜llvi̽ Qo̠.

Vdre Ve̜llvi̽ Qo̠ was built using the conventions of Wood Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Vdre Ve̜llvi̽ Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vdre Ve̜llvi̽ Qo̠ is buildings are arranged arrounded highly ordered system of restrictive flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Vdre Ve̜llvi̽ Qo̠'s buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Vdre Ve̜llvi̽ Qo̠'s top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Vdre Ve̜llvi̽ Qo̠ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Vdre Ve̜llvi̽ Qo̠’s streets. A look around Vdre Ve̜llvi̽ Qo̠ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Vdre Ve̜llvi̽ Qo̠ long.

Civic Infrastructure

Vdre Ve̜llvi̽ Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vdre Ve̜llvi̽ Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vdre Ve̜llvi̽ Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vdre Ve̜llvi̽ Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vdre Ve̜llvi̽ Qo̠'s parks.

Vdre Ve̜llvi̽ Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vdre Ve̜llvi̽ Qo̠.

Vdre Ve̜llvi̽ Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vdre Ve̜llvi̽ Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vdre Ve̜llvi̽ Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vdre Ve̜llvi̽ Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vdre Ve̜llvi̽ Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vdre Ve̜llvi̽ Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vdre Ve̜llvi̽ Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vdre Ve̜llvi̽ Qo̠'s public wards, blessings, and other arcane systems.

Vdre Ve̜llvi̽ Qo̠ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Vdre Ve̜llvi̽ Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vdre Ve̜llvi̽ Qo̠'s grid is powered by a boiler and turbine based power plant.

Vdre Ve̜llvi̽ Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vdre Ve̜llvi̽ Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Vdre Ve̜llvi̽ Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Vdre Ve̜llvi̽ Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vdre Ve̜llvi̽ Qo̠'s natural decorations nor waterways.

Vdre Ve̜llvi̽ Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vdre Ve̜llvi̽ Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vdre Ve̜llvi̽ Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Vdre Ve̜llvi̽ Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Vdre Ve̜llvi̽ Qo̠'s bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, winter is long in Vdre Ve̜llvi̽ Qo̠.

The Guardian Doll near Vdre Ve̜llvi̽ Qo̠ are known to be a mutant strain of the creature.

Vdre Ve̜llvi̽ Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Transmutation energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 124
  • Farmers: 192
  • Farm Laborer: 385
  • Hunters: 218
  • Milk Maids: 172
  • Ranchers: 86
  • Ranch Hands: 179
  • Shepherds: 152
    • Farmland: 264890 m2
    • Cattle and Similar Creatures: 16391
    • Poultry: 196701
    • Swine: 13113
    • Sheep: 655
    • Goats: 131
    • Horses, Mounts, and Beasts of Burden: 6556

Craftsmen

  • Arms and Toolmakers: 131
  • Blacksmiths: 142
  • Bookbinders: 78
  • Buckle-makers: 91
  • Cabinetmakers: 139
  • Candlemakers: 262
  • Carpenters: 195
  • Clothmakers: 168
  • Coach and Harness Makers: 69
  • Coopers: 163
  • Copper, Brass, Tin, Zinc, and Lead Workers: 94
  • Copyists: 61
  • Cutlers: 55
  • Fabricworkers: 149
  • Farrier: 423
  • Furriers: 42
  • Glassworkers: 242
  • Gunsmiths: 141
  • Harness-Makers: 63
  • Hatters: 124
  • Hosiery Workers: 47
  • Jewelers: 73
  • Leatherwrights: 159
  • Locksmiths: 66
  • Matchstick makers: 104
  • Musical Instrument Makers: 99
  • Painters, Structures and Fixtures: 82
  • Paper Workers: 100
  • Plasterers: 91
  • Pursemakers: 111
  • Roofers: 69
  • Ropemakers: 65
  • Rugmakers: 61
  • Saddlers: 119
  • Scabbardmakers: 132
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 63
  • Shoemakers: 65
  • Soap and Tallow Workers: 201
  • Tailors: 374
  • Tanners: 82
  • Upholsterers: 99
  • Watchmakers: 84
  • Weavers: 218
  • Whitesmiths: 53

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 45
  • Beer-Sellers: 86
  • Booksellers: 102
  • Butchers: 177
  • Chandlers: 182
  • Chicken Butchers: 190
  • Entrepreneurs: 66
  • Fine Clothiers: 159
  • Fishmongers: 192
  • Florists: 40
  • Potion Sellers: 104
  • Resellers: 252
  • Spice Merchants: 88
  • Wine-sellers: 136
  • Wheelwright: 105
  • Woodsellers: 65

Service workers

  • Bakers: 385
  • Barbers: 304
  • Coachmen: 96
  • Cooks: 273
  • Doctors: 138
  • Gamekeepers: 105
  • Grooms: 59
  • Hairdressers: 226
  • Healers: 170
  • Housekeepers: 182
  • Housemaids: 327
  • House Stewards: 187
  • Inns: 63
  • Laundry maids: 123
  • Maidservants: 242
  • Nursery Maids: 117
  • Pastrycooks: 211
  • Restaurateur: 285
  • Tavern Keepers: 262

Specialized Laborer

  • Ashworkers: 90
  • Bleachers: 60
  • Chemical Workers: 37
  • Coal Heavers: 142
  • In-Town Couriers: 152
  • Long Haul Couriers: 149
  • Dockyard Workers: 142
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 150
  • Millers: 145
  • Miners: 152
  • Oilmen and Polishers: 97
  • Postmen: 145
  • Pure Finder: 86
  • Skinners: 182
  • Sugar Refiners: 38
  • Tosher: 111
  • Warehousemen: 242
  • Watercarriers: 150
  • Watermen, Bargemen, etc.: 182

Skilled Laborers

  • Accountants: 83
  • Alchemist: 100
  • Clerk: 128
  • Dentists: 65
  • Educators: 174
  • Engineers: 93
  • Gardeners: 63
  • Mages: 50
  • Plumbers: 70
  • Pharmacist: 75
  • Professors: 28
  • Scientists: 50
  • Wizards: 28

Civil Servants

  • Adventurers: 64
  • Bankers: 91
  • Civil Clerks: 156
  • Civic Iudex: 76
  • Consultants: 41
  • Exorcist: 145
  • Fixers: 79
  • Kami Clerk: 127
  • Landlords: 124
  • Lawyers: 83
  • Legend Keepers: 107
  • Militia Officers: 504
  • Monks, Monastic: 198
  • Monks, Civic: 198
  • Historian, Oral: 142
  • Historian, Textual: 78
  • Policemen, Sheriffs, etc.: 152
  • Priests: 327
  • Rangers: 88
  • Rat Catchers: 100
  • Scholars: 102
  • Spiritualist: 133
  • Slayers: 38
  • Storytellers: 238
  • Military Officers: 226

Cottage Industries

  • Brewers: 198
  • Comfort Services: 285
  • Enchanters: 72
  • Herbalists: 73
  • Jaminators: 226
  • Needleworkers: 218
  • Potters: 104
  • Preserve Makers: 198
  • Quilters: 97
  • Seamsters: 285
  • Spinners: 187
  • Tinker: 72
  • Weaver: 159

Artists

  • Actors: 70
  • Architects: 26
  • Bards: 99
  • Costumers: 39
  • Dancers: 76
  • Drafters: 43
  • Engravers: 53
  • Fine Furniture Carpenters: 32
  • Glaziers: 70
  • Inlayers: 62
  • Musicians: 182
  • Painters, Art: 33
  • Playwrights: 70
  • Sculptors, Art: 56
  • Wood Carvers: 234
  • Writers: 204

Produce Industries

  • Butter Churners: 211
  • Canners: 187
  • Cheesmakers: 204
  • Ice Merchants: 29
  • Millers: 128
  • Picklers: 111
  • Smokers: 79
  • Stockmakers: 74
  • Tobacconists: 105
  • Tallowmakers: 145

24687 of Vdre Ve̜llvi̽ Qo̠'s population work within a Foundational Occupation.

39569 of Vdre Ve̜llvi̽ Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 1311 (2%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Vdre Ve̜llvi̽ Qo̠ is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Vdre Ve̜llvi̽ Qo̠'s local festivals commemorates this miracle.

History